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1. Gangs in Kali - in Revelations Testing and Development [original thread]
Sshhh.. Its not too late to nerf the bonuses themselves.. Cmon CCP, u got enough time _____________________________________________ Too bad at photoshop and too poor to buy a sig
- by Dwight Hammerhead - at 2006.11.22 08:44:00
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2. Gangs in Kali - in Revelations Testing and Development [original thread]
Otellus - word man! Thats the solution. /sit and /dance for gang from the FC? pls! _____________________________________________ Too bad at photoshop and too poor to buy a sig
- by Dwight Hammerhead - at 2006.11.13 06:28:00
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3. Keybinding Request - in Revelations Testing and Development [original thread]
/signed.. As for the mouse - I also have 4 extra keys. 1 is binded to teamspeak, the other 3 are macros, since my mouse drivers allow me to add them. Just lock and pres macro key (F1-F7 at once). Thank ze germans for Razer.. _____________________...
- by Dwight Hammerhead - at 2006.11.13 06:18:00
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4. Kali broke eve - in Revelations Testing and Development [original thread]
The lag broke EVE. If KALI reduces the lag, then Kali will fix it. I dont agree with some of the changes too, but as long as its lag free, I can live with them. A bit unbalanced? Who cares if its actually playable? ________________________________...
- by Dwight Hammerhead - at 2006.11.10 15:03:00
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5. Gangs in Kali - in Revelations Testing and Development [original thread]
Edited by: Dwight Hammerhead on 07/11/2006 16:13:11 Originally by: TomB -------------------------------------------------------------------------------- You'll be capable of having a Fleet of 256 members right away, the only problem is that y...
- by Dwight Hammerhead - at 2006.11.07 16:07:00
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6. Gangs in Kali - in Revelations Testing and Development [original thread]
Edited by: Dwight Hammerhead on 05/11/2006 09:28:18 I have to agree with some of the goons posts here. The whole thing looks good at first reading. It doesnt at second. The carrot parts - really ok, the stick - too big. The whole nerf to gang ...
- by Dwight Hammerhead - at 2006.11.05 09:26:00
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7. Gangs in Kali - in Revelations Testing and Development [original thread]
Originally by: Oveur 3: What level of command do gang mod and skill bonuses propagate at and across what distance In a fleet, it's the commanders in the hierarchy that give bonuses, Fleet commander give all fleet, squad leader only his...
- by Dwight Hammerhead - at 2006.11.04 15:46:00
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8. Gangs in Kali - in Revelations Testing and Development [original thread]
Edited by: Dwight Hammerhead on 02/11/2006 13:53:11 Well this whole new system sounds interesting at best. On the subject of transmitting damage to ppl in your gang - well it sounds right, and with maximum of 10ppl in a squadron at a time this...
- by Dwight Hammerhead - at 2006.11.02 13:50:00
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9. Tier 2 Battlecruiser discussion - in Revelations Testing and Development [original thread]
Lol I have a vulture for when i have to fit gang modules, thank you. A tier 2 t1 BC having the same dmg as command ship? I dont see this happening to the other races _____________________________________________ Too bad at photoshop and too poor t...
- by Dwight Hammerhead - at 2006.10.27 20:54:00
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10. Tier 2 Battlecruiser discussion - in Revelations Testing and Development [original thread]
Giev Nighthawk one more missile slot for a total of 7, this allwing it to do more damage than the drake, other than that I dont rly see a reason to fly the expensive nighthawk when u can always go with a fully ensurable T1 version of it. Giev mo...
- by Dwight Hammerhead - at 2006.10.27 20:43:00
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